So as we slowly but surely got our races and classes fleshed out, we took to playtesting them this week. Using a gamemastery battle mat, we started in the future players shoes, aboard the splintery vessel heading through the bay of stars torwards the dale lands. Here, our players would fight a large kraken, and how they fared against it would dictate the rest of of their adventure.
The kraken itself was a gargantuan creature, and being able to summon semi autonomous tentacles to harry the players makes it a ridiculously fun solo fight for the characters.
Over the course of the 8 turns of combat, we discovered that.
-The kraken was far to strong for the beginning of the adventure, and we couldn't risk burnout for the players right off the bat
-While the tentacles where a great idea, there needed to be more of them to accommodate the large amount of players
-apparently, the ship I designed was nightmarishly big!
So with these thoughts in mind, we head towards the next week, fine tuning as we go.
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