As the team has settled to weaving our world together, it was decided to have the start of the adventure on a ship!
My first instinct was to make it large enough to accomodate the turmoil the PC's would inflict, however during the playtest, it only kept the players from attacking the solo boss, so shrinking the playing space became the first hurdle.
I used old schematics of 18th century corvettes and schooners as a basis for the overall design, even adding a lower deck option including life boats should the players imaginations take them down below. As a game designer, it is our job to facilitate the players growth and excitement through the world. Included are pictures of the final result.


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