Now, in the past I always played my characters with a fairly devil may care attitude. Knowing my permissive DM's would role with my choices and let my hero reach the end and get the treasure I hardly ever used perception checks besides to look for loot or puzzle pieces . You need to know your DM however, as the newest I have played under is much more tough on adventurers who never look before they leap.
Our group had gotten split up, and the small group I was partitioned with found themselves navigating labyrinthian tunnels. No monsters or combat, just us trying to move in a tight environment, and we ended up with more wounded than the other group who ran into more monsters than they could handle!
Not only did I fall into a deadfall trap I purposely walked into, but so did the warlock who tried to get me out, much too the amusement of the DM and other group! The whole experience has taught me a few things.
1. As a DM, if your characters are not appreciating the scenery or taking the environment into consideration, using traps and movement modifiers too make them can enrich the experience and give them a new appreciation of the dungeon.
2. As a player, if the DM is not telling you something you need to ask them. Wether asking for a description of the current room, or rolling perception, dungeoneering, or nature checks to know what is safe and what isn't.
So it is safe too say that the next few characters I will roll up will put a bit more into their INT and Perception skill. However right now I just started writing my own campaign, and will start the daunting process of making a world map.
Until next time!
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